

- Vorpx game profiles mod#
- Vorpx game profiles mods#
- Vorpx game profiles Pc#
- Vorpx game profiles plus#
Which is weird, because it should really be the other way around!Īnother thing you have to understand about VorpX is that even if there's a pre-existing profile for you to use to run a particular game, you still need to do a lot of configuration on your end to get things working right, both in the VorpX menu and in the menu of the game itself.Īnd this is where it fails miserably. I find it's far less nausea-triggering than physically moving my head. Still want to get HL2 working with it, but HL2 crashes every time I try to start it with VorpX running.Įdit: oh, yeah, and I do use the mouse for aiming. L4D2 would be probably be the best VR zombie game right now if you could set the FOV wide enough.
Vorpx game profiles plus#
I've played well over a hundred hours in Skyrim, plus a few hours in L4D2, DNF, Guild Wars 2, and others. Typically you'll have to use the 'edge peek' button to zoom out to a virtual cinema view when you want to interact with in-game menus or whatever.Įither way, it's the best $40 I've spent in VR so far. The other big problem is that most game UIs aren't designed for VR Skyrim is usable if you configure VorpX to scale down the UI in-game, but I haven't had as much luck with others. As mentioned, one of the big problems is that many games won't let you set the FOV wide enough for a good experience, so the world looks 'zoomed in'. It is a 6 year old game after all.Skyrim works great.
Vorpx game profiles Pc#
You can be sure that when they release it to pc it will still need something like this which in VR is sweet and you will still want a 1080ti to run at that graphics level.
Vorpx game profiles mods#
Otherwise, I would wait until Skyrim VR arrives and see if the mods work or will be developed to bring up the graphics which on the PSVR version appear to be the original graphics at lowest settings.
Vorpx game profiles mod#
You will need to familiarize yourself with Nexus Mod MGR but that isn't really too hard. If you have a 1080ti and own Skyrim, and the expansions, then this might be the one exception to not buying Vorpx. The results are quite good and led me to start the game at the beginning again. I was inspired by this post to mod for about a dozen mostly texture related non-SE mods: As jojon points out the SE version has more overhead and doesn't look any better than vanilla after modding. I got a 1080ti and that allowed me to run it and move up the pixel density to 2.0 while running mods. I think two of us have mentioned the overhead, but it is worth repeating for sure. And if you find at least one game that you enjoy with VorpX, then it's worth it. But for the asking price, I think VorpX is a worthy tool to at least experiment with. Games in VorpX can require tweaking, and some just might not perform or look the way you want. However, do not expect regular games to suddenly become amazing VR or VR-like experiences. I find that balance pleasing and comfortable. I like the camera to move a small amount as I look around the screen, which kind of simulates how it is in real VR but still feels like I am playing a game on a screen. You can also specify how much the in-game camera moves with your head movement, which is a great feature. And you can choose a background or have no background (black), which is what I prefer. You can scale its size and distance to whatever you want. You can setup the screen to have a curve, which I like, or not. Overall, I think for games that can run in native stereoscopic 3D, which VorpX refers to as geometry 3D, playing on a huge screen in the headset can be fun. But you might love Direct VR, so it's worth checking out. I've the VR conversion cumbersome, low resolution and uncomfortable, which is why I prefer the virtual large screen. I've tried Direct VR with Bioshock and Fallout 4. Either way, the virtual big screen offers a lot of immersion and a similar kind of one-to-one scale such as in VR.īut I haven't had much luck playing in VorpX' converted VR mode, which is called Direct VR. "Mirror's Edge Catalyst" plays in on-the-fly converted 3D, so its stereoscopic image shows less depth. "Dead Space" plays in native stereoscopic 3D, the same as Elite in VR. On the positive side, I've enjoyed playing some titles - such as "Dead Space" and "Mirror's Edge Catalyst" on a virtual huge screen with VorpX.

I've had mixed results with VorpX, but overall I like it.
